CHARITY project - Webinar #1: The Next Step Towards Immersive Communication


Advanced media applications enabling immersive communication are becoming ubiquitous in our lives. There is a global trend to adopt virtual solutions, e.g. Virtual Reality or Holography, to support day-to-day business operations, social events, and general lifestyle. The current pandemic and the corresponding shift from physical to virtual communication highlight impressively what benefits we could gain from such immersive communications, but also how much effort is still needed to make them an everyday life service for everyone. The requirements for the computing platform and the underlying network are extreme and not easily achievable with today’s technologies.

The CHARITY project has set off to address this challenge and to develop a complete framework that will meet the requirements of such applications. In this way, the CHARITY project is a major step towards achieving immersive communication. We have an excellent consortium of 15 organisations from 10 European countries ready to make it happen.

In this first webinar, we addressed the following:

  • CHARITY Project Introduction (Uwe Herzog - Eurescom), 10' + Q&A 5'
  • CHARITY Project Architecture (Tarik Taleb - ICT-Ficial), 10' + Q&A 5'
  • VR Medical Training Use Case (Antonis Protopsaltis - OramaVR), 10' + Q&A 5'
  • Collaborative Gaming Use Case (Zbyszek Ledwoń - Orbital Knight), 10' + Q&A 5'
  • Q&A, 10'

Moderator: Fermin Calvo - Plexus, 5' 

The webinar started with a short introduction to the CHARITY project by Uwe Herzog from Eurescom, the project coordinator. Then it dive into CHARITY's architecture and its key components, presented by Tarik Taleb from ICT-Ficial, the technical coordinator. Later two Use Case Scenarios were explained how the CHARITY platform can leverage existing and create novel business opportunities for European companies by providing highly immersive communication applications for European Citizens. First, Antonis Protopsaltis from OramaVR gave some insights about their VR Medical Training Use Case. Then, Zbyszek Ledwoń from Orbital Knight discussed their Collaborative Gaming Use Case. Fermin Calvo from Plexus will moderate all the webinar and discussion.