Use Cases

There are three main use cases. Based on the end-user requirements, the UCs were carefully designed to tackle the most demanding challenges from the advanced AR, VR and Holographic-based applications, which ultimately allow to validate, demonstrate and showcase the edge/cloud computing innovations of the CHARITY project.

UC1

Real-time Holographic applications

UC1 Holographic Concert

UC1

Holographic Concert

UC1 Holographic Meeting

UC1

Holographic Meeting

UC1 Holographic Assistant

UC1

Holographic Assistant

Holograms are emerging as the media of the future, with many associated future networked applications, highly interactive in nature and involving ultra-fast feedback loops. Will provide challenges in terms of processing, bandwidth, low latency over high distance and high-precision synchronization.

UC2

Immersive virtual training

UC2 VR Medical Training

UC2

VR Medical Training

UC2 VR Tour Creator

UC2

VR Tour Creator

Training and simulation demand absolute fidelity to achieve full immersion to the virtual environment. The main challenge is to lower the CPU/GPU overhead while reducing data transfer and supporting a large number of concurrent users.

UC3

Mixed Reality interactive application

UC3 Collaborative Gaming

UC3

Collaborative Gaming

UC3 Manned-unmanned Operations Trainer

UC3

Manned-unmanned Operations Trainer

Mixed reality combines Augmented Reality and Virtual Reality to provide the interface that connects humans to the cyber-physical settings. The main challenges are: fast world simulation, very low network communication latency and coherency of the simulation across geographically distributed participants.