The Next Step Towards Immersive Communication

Creating new business opportunities for European citizens, companies and scientific community

Advanced media applications enabling immersive communication are becoming ubiquitous in our lives. There is a global trend to adopt virtual solutions, e.g. Virtual Reality or Holography, to support day-to-day business operations, social events, and general lifestyle. The current pandemic and the corresponding shift from physical to virtual communication highlight impressively what benefits we could gain from such immersive communications, but also how much effort is still needed to make them an everyday life service for everyone. The requirements for the computing platform and the underlying network are extreme and not easily achievable with today’s technologies.

The CHARITY project has set off to address this challenge and to develop a complete framework that will meet the requirements of such applications. In this way, the CHARITY project is a major step towards achieving immersive communication. We have an excellent consortium of 15 organisations from 10 European countries ready to make it happen, and despite the pandemic we had a very productive first quarter after our kick-off.

The project will tackle these challenges developing three use cases with seven scenarios in total. In this newsletter, we will take a closer look at two of these scenarios: 

1) Holographic Assistant Scenario (Use Case 1: Real-time Holographic Applications)

2) VR Medical Training Scenario (Use Case 2: Immersive Virtual Trainning)

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